Seralat
UI Patterns and Techniques

Updated "Each of these patterns (which are more general) and techniques (more specific) are intended to help you solve design problems. They're common problems, and there's no point in reinventing the wheel every time you need, say, a sortable table -- plenty of folks have already done it, and learned how to do it well. Some of that knowledge is written up here, in an easily-digestible format." This is a May 2002 update to an older project (1999) by Jenifer Tidwell. Visit the website...

From the original May 1999 article, "Common Ground: A Pattern Language for Human-Computer Interface Design," by MIT alumna Jenifer Tidwell. "In recent years, parts of the software engineering community have enthusiastically embraced the patterns concept, due in no small part to the 1995 book Design Patterns, by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Like the Alexandrian patterns, these patterns of object-oriented software provide design solutions that are concrete enough to immediately put into practice, with good results, and yet are sufficiently abstract to apply to countless situations, limited only by the imagination and skill of the pattern user. " Read the original article...

Posted by seralat at 11:21 AM on June 14, 2002
Filed in: IA - Practical Approaches, IA - Tools & Software, Notational Systems